Stellaris status quo. Jerry Jul 28, 2018 @ 11:29am. Stellaris status quo

 
 Jerry Jul 28, 2018 @ 11:29amStellaris status quo  That said, I've just found a massive bug with the subjugation war goal status quo

If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. For your specific question: You will get only the one claimed system, and only if it has no colony in it. That's all there is to it. Ideally they should face mounting unrest and. It can also be agreed upon at any time. 1) Release the subject. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. The. Ein Status Quo fällt in diesem Fall wohl eher flach. It's the unfortunate downside to not being the primary war declarer. 6. This means each sides whatever claimed systems they are fully occupying. War ends when either side surrenders or both sides agree to white peace (status quo). Aaaand in commes forced status quo and our immersion and fun hits a brick wall. . If you status quo a subjugation war, you subjugate everything you occupy, except the capital. This is a brief tutorial aimed at new players to Stellaris. ,as applicable. if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. Go to Stellaris r/Stellaris • by ZenosEbeth. sta·tus quo. All fully-occupied systems (i. Status quo and conquer (center and bottom right) are available. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. ) And my empire is unsavable and none of us are having fun anymore. this will give you the systems you've claimed at the end of the war. no, the game says the war will end and any conqured systems will transfer. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. This means each sides whatever claimed systems they are fully occupying. Can anyone help me. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. Surrender results in the loser shifting ethics, civics, authority, etc. Kinkness Apr 16, 2021 Jump to latest Follow Reply It seems the war mechanic needs to be looked at and balanced properly. But they refuse. e. Go to Stellaris r/Stellaris. Status quo and conquer (center and bottom right) are available. This is going to be a long war, lol. Yeah, that's what I mean. Thread starter Zechs1337; Start date Jul 10, 2018; Jump to latest Follow Reply Menu We have updated our. It was a Status Quo peace. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. they took the. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. You must attack from your own border to capture systems. When I take over an enemies system with a gateway the gateway will NOT belong to me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you manage to make them surrender ergo. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. Legacy Wikis. Conquering directly just gives you the planets and populations directly, and will generally be strongest. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. #3. The enemy will only "surrender" when the total victory option reaches green. ago. You only take occupied systems in a status quo peace if you have claims. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. Up until making this post, I didnt really realize the genocidal civics are somewhat the "rush" builds of stellaris. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Just brings up the save menu. I joined federation and it started liberation war to neighbours. I had a situation when I was given a Status Quo and I captured all the Claimed Systems, but even though I had successfully occupied a planet, the enemy Empire still kept that system for themselves. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. Steps to reproduce the issue. This page was last edited on 15 September 2023, at 08:53. Claims represent the official, on the record goal of taking. The author of this thread has indicated that this post answers the original topic. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. Stellaris Wiki Active Wikis. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. There's a good chance the fleet will remain in uour territory after the war. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The effect that has varies based on your war goals. Status Quo Peace, didn't get occupied claimed systems. Select the system (s) you want to claim. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Each has different results, depending on claims and war goal. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. Since the vassal was created from your empire, it will copy your tech and civics. Sadly the status quo peace is also just in the negative because of my vassal. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. Neriel Feb 28, 2018 @ 2:17am. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. Maybe I'm not doing this right. What status quo does is: it gives both sides systems they have claimed and fully occupied. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. ago. Easy solution is blow up a few planets ai generally surrender after some time. I'm disappointed, because Stellaris's first few hours. This requires an overwhelming victory and your WE still low enough. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. Blech Aug 24, 2020 @ 2:03pm. New comments cannot be posted and votes cannot be cast . If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. Do everything you can to try and force them to accept a status quo peace - 10 years is a huge amount of time in the early game, and could be plenty of time for you to build up a defensive pact or two to make the AI. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Since you're not the person who declared war, you can't ask for the status quo. 3 - Cede control of the systems you occupy, done by a button on the starbases. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. You’re arguing going dictatorial isn’t meta. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It was defensive against two empires. It needs to seriously just be removed from the game. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. So my ally declares a status quo peace, and doubles his territory,. Did the enemy happen to retake the station before status quo? Even if you occupy the planet, the station being retaken can prevent the system becoming yours. 3 - Cede control of the systems you occupy, done by a button on the starbases. I just wiped them out. Currently you can't ask someone to make peace with someone else that isn't you. war against Ai is pretty arbitrary tbf. 5] [a361] Game Version Cepheus v3. Occupied unclaimed planets will become a new empire as a vassal. Declare peace (status quo). Liberation wars turn the enemy empire to your ethics if you win. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. ideology wars will create a new empire in status quo if they have captured any non-capital planets. Relations. yeah just take it back in the next war, gives you a fun goal. Log In. 11. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. Status quo victories in liberation wars create a new liberated empire each time. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. If you accept status quo when you have all you claims and occupied planets secured and they did not fully surrender, you missed something. If status quo, make sure the enemy isn't occupying any system they have claimed either. Status Quo Peace, didn't get occupied claimed systems. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. War in Heaven is just a usual Total War, it is not scripted to last forever and will end with a Status Quo if all sides reach maximum war exhaustion. Instead, think of it as being, glutted on all you have recently devoured. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. The capital will not be part of the new vassal empire. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. Elitewrecker PT Jul 28, 2018 @ 10:53am. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). Millbot. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. #1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yes. 0 and if i remeber correctly after both sides hit 100% exhaustion everyone got the systems he´s occupied at that moment. Ending a War. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. When I take the system back the gateways stay with the enemy seemingly until the war is over. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the Liberated origin", so I thought it's definitely going. There are a lot of CBs that are just… Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. Each side has a war leader. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A SaveEmailB4Logout • Additional comment actions. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Status Quo is not the same as winning. We are now done with the war but we can't peace out. 17. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. 4. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. When you settle Status Quo, all occupied systems will form a new empire with your ethics. I settled status quo as a Megacorp and the one I expected was created as a new empire while the other was vassalized, Additionally, the new empire was a rival megacorp instead of the merchant guilds oligarchy that I would expect. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. ago. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. This article is for the console version of Stellaris only. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. Go to Stellaris r/Stellaris • by theguy1336. This does not apply if you have your. You weren't "winning" all wars if you were going for a partial status quo. The fact you can't separately peace out minor war participants (à la EUIV maybe) is beyond retarded when some random empire. I always enjoy early game rushes in more traditional rts games (zerg rush etc) it didnt really occur to me that I was making a very unfair comparison regarding poor fanatic purifiers. Ideally they should face mounting unrest and. Steps to reproduce the issue. 2. Status Quo peace deals do not mean that they will leave everybody's borders the same. Age of Wonders 4 looks very promising in. Since the vassal was created from your empire, it will copy your tech and civics. Alternatively, you can check status quo tooltip: is might have your system listed as the one going to the enemy. Forced Status quo lost captured worlds . Confirmed Stellaris - Subjugating part of an empire through status quo subjugates the. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. But if the empire has a powerful ally on the other side of the. I did not, i conquered it, still they could get away with it. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Isokonari •. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. Sometimes I for full Spiritualist for the monthly. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. NuclearKiwix • 1 yr. War exhaustion forced us to a status quo peace, which took 5 Breannan systems and turned them into a new empire as normal. e. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. Diplomacy. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Not really feasible early game, but possibly doable by running the "gather information" operation with a military asset. #10. Remember that you’ll need to land armies to take control of populated systems. There are two ways to end a war. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. Video Game. The newly installed leader should have a temporary but very high governing ethics. If they give you a Status Quo, look at the list of the systems that will go to you. There is no such power to be tempted by at this point. With Occupation percentage acting as a pro Status-quo Factor. the existing state of affairs, especially regarding social or political. 2 beta in regards to War Exhaustion and forced Status Quo. Business, Economics, and Finance. I fought mostly in my territory but did eventually get them to 100 by beating their split navies. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. it works both ways though, so if he takes your systems he will keep them after status quo. #1. Another way to look at Status quo is you get what you achieved. Why my ally received nothing while he had much better success than me. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. • 2 yr. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. AI Refuses to accept Status Quo despite being in green. For the status quo, occupied claimed planets go to whoever claimed them. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Stellaris Dev Diary #312 - 3. 3. Pay the cost. - according to status quo tooltip "will result in a white peace, without border adjustment. What typ of War, what your demands are etc. Select the system (s) you want to claim. A war that ended in a status quo. Status Quo Expropriation Status Quo Fails [v3. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. status quo endings to most wars just have each side getting everything they have claims on and fully control. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Basically, a status quo says that if. Our time is up. DevilCraft Fishing. emptiness Nov 30, 2018 @ 1:58pm. Your allies have a claim on the system. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. Occupy those systems completely. Or play something that can use Total War. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Once their war exhaustion reaches 100%, you can force a status quo peace. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. if you claim the system as well as fully occupy it then a status quo should be. My ally received nothing. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. Claims are also required for a Cassus Belli to start a war. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. Go to Stellaris r/Stellaris. most war goals have a partial victory in the case of status quo, though. And the last thing you only can demand empieres to become your vassal if they are weaker. 4 - Wait for a WE-forced status quo on the federation. If it's not a Total War, you only gain occupied systems you've claimed. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. ago. use the "Play X" command. Reply. And it was big fun on the RP front. You split off an empire from the planets, and systems, occupied. Claims have no bearing on total wars. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. (The only other outlet I have is blocked by a very powerful neighbor. You can literally wipe out all the enemy fleets and occupy all the enemies worlds, and at the end you will give back every single world except for the ones you have a claim on. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. You don't get a system because you claim it. If you run any mods, deactivate them and test if the problem persists. You. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. If you don't want to stop fighting, the game shouldn't force you into it. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. That means, that a victory will automatically transfer all claimed systems to the winner. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. The empire also gets a huge opinion boost with you. You give in to the demands of the opponent. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Buster_cherryUA. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. Later, you can release any systems you don't want as a new vassal state. Games/toys. FogeltheVogel • Hive Mind • 6 yr. Click to expand. You now own the system. #2. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. It feels weird though because I smashed up a few sizable enemy fleets. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. Jump to latest Follow Reply. Thread starter XtopherMuc;. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. You can force a status quo 2 years after they get to 100%. Conquer enough for Status Quo 3. My plan was to seperate the territory of it into 2 because he has 2 planets. tempest. I checked the file integrity and no issue there. Ownership shifts at the end of the war. • 1 yr. in 2341. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. 2. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. vote against their proposals in the galactic UN. This is simply not true. Im so over this this makes wars impossible. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Best. now in 2. Fluff Busting ( FB ) Purity. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Related Topics . Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. 2 - Declare war on the federation. However, it also subjugated my friend (with the "Flayer" empire) as a subsidiary of the Breannan Corporate union, despite the fact that none of his systems were under enemy occupation and it did not show up in. You force demands. Status Quo Peace. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years Go to the diplomacy window of an empire you want to claim systems of. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Status quo should trigger about a month into the save. Confirmed Stellaris - [3. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. There is risk but not enough rewards. Also, exhaustion doesn't matter that much. They're not actually claimed, they're already under your full control. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Outright victory gives you ownership. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. you can take a status quo at any time if they won't surrender. If you don't want to stop fighting, the game shouldn't force you into it. 2. #13.